I hand-painted textures for the main character and enemy NPCs, as well as a few props. The art style is similar to Zone of the Enders, with simple gradients and linework on flat-colored diffuse maps. Models (with the exception of the Light Probe) were done by other team members. I did UV adjustments and mesh optimization on all the models, as well as full UV unwraps on the Miner, Autocaster, and Light Probe. Models in the screenshots are displayed in Unity.
I also designed and illustrated several icons to represent AI traits such as Honor, Faith, and Loyalty. These icons are displayed in-game on each NPC’s info card.